No. 26 (2014): Intensive Teaching for the Project
Articles

The usefulness of what seems useless Project-Design for a bird house, a kite and a game

Gustavo Adolfo Carabajal
Facultad de Arquitectura, Planeamiento y Diseño – Universidad Nacional de Rosario

Published 2014-03-01

Keywords

  • Workshop,
  • Teaching,
  • Game

How to Cite

Carabajal, G. A. (2014). The usefulness of what seems useless Project-Design for a bird house, a kite and a game. FAMagazine. Research and Projects on Architecture and the City, (26), 62–70. https://doi.org/10.12838/fam/issn2039-0491/n26-2014/129

Abstract

The workshop experience becomes an occasion to address the theme of the usefulness of what seems useless: What is obtained in dealing with the design issues of building a bird house, a kite or a game? An investigation is set forth regarding the techniques of a project-design and its representation, with the objective of enhancing one’s knowledge about the essential aspects of the architect’s work: how to begin, how is the process of design developed, how and what information is to be obtained, the issue of scale, the role of structure, materials, the natural elements, and the environmental components that are specific to a place. These exercises become the place for a collection of materials that can make up an un-writable encyclopedia of inspired knowledge, imagination, and even the satisfactory decisions in the true story they tell.

References

  1. Ordine Nuccio, L’utilità dell’inutile, Bompiani – Milano 2013
  2. Colovini Leo, I giochi nel cassetto. Guida teorica per aspiranti autori di giochi, Unicopli -Venice Connecion – Milano 2002